Pablo Lario

Game Programmer

I have been playing videogames my whole life. Before I enrolled university, I decided that my purpose in life would be making games, so that I could share the breathtaking emotions I've felt while playing. Therefore, I started learning Unity and have used it since. I am a really curious and passionate person, who loves acquiring all kind of knowledge and skills, specially those related with programming or videogames.

Portfolio

This is a collection of the most important projects that I've developed during these last years. Most of my learning has come from developing and learning about programming by myself, and I am very commited with the work that I do.

Procedural Island Generator


September, 2023

My goal with this project has been to learn about how to implement the Wave Function Collapse (WFC) algorithm.

This project has been solo developed by Pablo Lario.

Used Unity and C# for developing the game.

Source code

Mike's Balls


June, 2023 - August, 2023

Pick unique and powerful balls that will help Mike survive the horde of enemies that want to kill him.

This game has been solo developed by Pablo Lario.

Used Unity and C# for developing the game.

Play game
Source code

Professional Decrafter


July, 2023

Help the poor and depressed Steve de-craft the items he is assigned. Game made for the GMTK 2023 Jam.

Made by Pablo Lario (Programmer) and Ángel Martínez (Artist).

Used Unity and C# for developing the game.

Play game
Source code

Project Romboid


May, 2022 - May, 2023

Survive waves of enemies that chase you and shoot at you by picking items and creating powerful builds.

This is the first game that I've published on Steam as an Indie Developer.

Used Unity and C# for developing the game.

Play game

Source code not availabe

Blups


March, 2022 - May, 2023

Blups is an arcade mobile game in which every 10 seconds a new minigame appears

This game has been solo developed by Pablo Lario.

Used Unity and C# for developing the game.

Play game
Source code

Satellite Engine


Januray, 2022 - March, 2023

Satellite Engine is a game engine made from scratch with C++ and OpenGl as a learning experience.

I wanted to deep dive into the topic of game engine, and I thought the best way to do it was to build one by myself.

Source code

Shootingat Resolved


September, 2021 - December, 2021

A short, 2D rogue-like game. Defeat the terrible boss that awaits for you at the end of the dungeon.

This game has been solo developed by Pablo Lario.

Used Unity and C# for developing the game.

Play game
Source code

Contact Information

pablo.lario02@gmail.com